Display Name = "Monster Lord's Castle 4F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 331, 44, 20, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 331, 44, 20, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 331, 44, 20, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>You've arrived..."])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Granberia...\nSure enough, you're standing in our way at the end."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>Beyond here is the Monster Lord's throne.\nIf you wish to go any further, you'll have to defeat me..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Hmm... I can see the lack of resolve in your eyes."])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>This is going to be my last battle.\nEven if I'm victorious, I shall lay down my sword after this."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Even if you're victorious...?\nYour remark suggests it's a foregone conclusion you're going to lose."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>............"])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Looks like I'll need to give my trusted retainer some admonishment... Here I come, Granberia!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>You've arrived..."])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Granberia...\nOf course you'd be standing in our way at the end."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>Beyond here is the Monster Lord's throne.\nIf you wish to go any further, you'll have to defeat me..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>I see a lack of resolve in your eyes.\nDo you truly believe you can prevail over us in that condition?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>It's true that I've been plagued by defeats...\nBut this time, I'm going to seize victory!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We have our own reasons for not backing down either! Let's go, Granberia!!"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Once more... I'll show you my power!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia’>"])
      ShowText(["Past me, let me show you..."])
      ShowText(["The path you should aim for!"])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["W-what a fighting spirit...!?"])
      ShowText(["I can't believe I'm like this...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 17, 0])
      ShowTextAttributes(["granberia_fc4", 4, 0, 2])
      ShowText(["\\n<Granberia’>"])
      ShowText(["Magical☆Granberia～♪"])
      ShowTextAttributes(["granberia_fc3", 5, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Wh...!? Ah...!? U, uh...?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_sitenno\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1504, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_granberia_st63", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>Kh... I've lost again..."])
    ShowText([""])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>You were never a match against me to begin with... This time you had even less bite in you than before."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>What the hell happened to you, Granberia...?\nWhere did your swordsmanship that could even make me flinch disappear to?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Every time we face you, you become weaker.\nHow about you start your training over again from zero?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>............"])
    ShowText([""])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>My lord Alipheese the 16th was deposed from the Monster Lord's throne without my knowledge...\nHer Former Majesty the 15th became my new lord."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>The Four Heavenly Knights of the Monster Lord's army are naturally subordinates who serve the Monster Lord. But the 16th, who I had pledged loyalty to, had already become a vagrant."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>Should I serve the legitimate Monster Lord the 15th, or follow the deposed 16th? My heart had been shaken."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>............"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>Serving a lord you did not wish to...\nI can certainly sympathize with that situation."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>Moreover, the orders I received from the 15th were utterly baffling. I was commanded to kill people who had done no wrong by a lord I couldn't understand at all."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>But because they were my lord's orders, I was not allowed to question her reason--that's how a soldier is supposed to be, but I couldn't devote myself to being the sword of my lord."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>My sword was in great turmoil, and I suffered defeat after defeat. My battle against the one who called herself the 17th was also effectively a defeat for me."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Alipheese the 17th--you mean Neris?"])
    ShowText([""])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>That person was somehow familiar with my swordplay. No, it was more like she had mastered my sword techniques and developed them further."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>That was when I began to ask myself.\nHad my sword already grown old...?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>And you, Hero Luka... I've crossed blades with you several times. I could sense the brimming youth and hope for the future from your sword."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
    ShowText(["\\n<Granberia>By contrast, my sword had become stagnant.\nIt felt as if it had aged several decades."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Aren't you still only in your mid-twenties?\nYou're practically still a child in the face of the long lifespans of monsters."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>And then there was that unforgettable night--when a man known as the Monster Lord Slayer appeared before the Monster Lord."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Monster Lord Slayer... You don't mean Marcellus?!"])
      ShowText([""])
      FadeoutBGM([1])
      FadeoutScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["...That man suddenly appeared in the Monster Lord's throne room. It was as if he just materialized out of thin air."])
      ShowText([""])
      ShowPicture([5, "iv_granberia_marcellus1", 0, 0, 0, 0, 100, 100, 255, 0])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Who are you...?!"])
      ShowText([""])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>Alipheese the 15th... Your life ends now."])
      ShowText([""])
      ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
      ShowText(["\\n<Alipheese the 15th>Oh... So that noise I heard was you, Monster Lord Slayer? Then it would appear my end as dictated by the true history has arrived."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>I won't let you touch the Monster Lord, villain--"])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I immediately swung my sword--only to slash in vain at the air."])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Kh...!!"])
      ShowText([""])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>I won't need to show you Kirin or Korikicho..."])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Twice, three times I attacked in succession--all were avoided as I continued to slash in vain at the air."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kirin? Korikicho? Were these techniques--no, was he going to summon someone? Did he suggest I was so inferior to him that he wouldn't need to call upon them?"])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>What's the meaning of this...?\nI've mastered the serene mind, and yet my sword can't even scratch you...!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>You're not lacking in quality...\n...But you've never fought an opponent who outclassed you."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>Have you just been overwhelming weaker opponents until now? Your combat tactics are so immature..."])
      ShowText([""])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_fire1\", @pitch=100, @volume=100)"])
      ShowPicture([5, "iv_granberia_marcellus2", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Kh...! Then how about my secret technique! Vaporizing--"])
      ShowText([""])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>You take your opportunity to howl so loudly as you unleash your skills... If that's how you fight, you'll never be able to defeat someone superior to you."])
      ShowText([""])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_tuki\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A single thrust from his sword--that was all it took to counter my technique. That man's abilities were unimaginable..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We should've been evenly matched in physical ability--no, if this were just a matter of strength, I would've been superior."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["However, his skills were fundamentally different.\nThis man was astonishingly proficient at cutting down opponents stronger than himself."])
      ShowText([""])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>This will be a finishing blow--no shouts or ferocity. Just visualize it sliding through the space in your mind, as if quietly slipping into place..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The man slashed with a casual movement..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["...no, it wasn't that.\nThis was the man's finishing sword technique!"])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
      ShowPicture([5, "ct_marcellus1", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>Dimensional Severance..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It was a sword flash delivered so casually, yet with such incredibly precise timing... It was far beyond my comprehension."])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>This is--"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In that instant, I wasn't certain whether I should simply take the blow or try to avoid it. His sword was swung so gently, that it looked like it could be taken directly."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["But my instincts started ringing like alarm bells.\nDon't take it, avoid it...!"])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Gh..."])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Following my instincts, I crouched to avoid it..."])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>You're lacking in experience, but you have good instincts... You would've died if you had taken that directly."])
      ShowText([""])
      ShowText([""])
      ShowAnimation([-1, 1393, false])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That slash looked like as if it had ripped through space itself. The attack that split open spacetime swept across the entire room."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The opponent's defense wouldn't have mattered.\nThat was a blade beyond mortal comprehension capable of cutting the very dimensions themselves."])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>What was that technique... Ooogh!"])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_wind4\", @pitch=100, @volume=100)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Although I had avoided a direct hit, I was caught by the shockwave... It sent me flying out of the Monster Lord's throne room."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Monster Lord Slayer didn't even consider me a threat that whole time. I was only an obstacle to be swept aside with the swing of a sword, and didn't need to be slain."])
      ShowText([" "])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["By the time I had rushed back to the Monster Lord's side, it was all over. That was when I learned how truly incapable I was..."])
      ShowText([""])
      ErasePicture([5])
      FadeinScreen([])
      ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>Even now, the image of the sword swung by the Monster Lord Slayer is seared into my eyes.\nThat sword flash which cut through space itself."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...That was probably a sword technique that connected to chaos. He must have imbued the power of chaos into his sword and released it."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>Even my heart was rent by that dimension-severing sword flash. All that remained was a warrior with a broken sword..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>...That's the end of my story.\nIt was a long tale I had to share with you."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>Lost in doubt, I suffered several humiliating defeats, and couldn't even protect my lord...\nSo just draw the curtains on this pathetic warrior's life."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You seriously want to die...?"])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>No... I think I'll just toss aside my sword and live as a hermit. I'll never lift another blade again for the rest of my life."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>As a warrior, I died here.\nYou might never see me again..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Are you really fine with that...?"])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>I already told you, Monster Lord.\nWhether I won or lost, that was going to be my last battle."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Granberia...\nYou said the Monster Lord Slayer's sword flash was seared into your eyes."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>That's right, Master..."])
      ShowText([""])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>That there's proof you haven't burned out as a warrior yet. And you're still thinking of throwing away your sword...?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>I've already made up my mind, Master.\nI'm sorry for being such an inexperienced pupil..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>I see... Then I won't say any more."])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>Monster Lord and Hero Luka...\nMay the path you take lead to victory and glory."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Well then, this is farewell..."])
      ShowText([""])
      ErasePicture([5])
      Wait([30])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=27, @parameters=[2487])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=27, @parameters=[2487])"])
      Wait([60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Granberia departs from the spot..."])
      Wait([60])
      PlayBGM(["RPG::BGM(@name=\"dungeon_maouzyou\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>She's gone, but I wonder if she'll be okay...?"])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>A swordsman of her caliber chose to throw away her sword out of her own volition. This isn't something that an onlooker can weigh in on."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Besides, we have a mountain of work ahead of us.\nI know this will sound cold, but we don't have the time to be worrying about her."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You're right, we're currently carrying the fate of the world on our shoulders. Come on, let's keep moving!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>At last, the Monster Lord's throne room is right before our eyes. Nothing should be getting in our way anymore!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, we proceeded to the Monster Lord's throne room.\nThe time of the great decision was imminent..."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Have you become so old at heart in your mid-twenties...? Even if you did prevail over us, you could never continue to win with that mindset."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>............"])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Master Salamander...\nI would like to train under you again."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>...I decline.\nI've told you before that your power already surpasses mine."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>But..."])
      ShowText([""])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>From what I saw in that fight just now, your sword skills haven't grown that dull. If there's anything missing... I think you'd know what it is."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Yeah..."])
      ShowText([""])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>This isn't something you can fix by training under a master. You'll have to look into yourself to find the answer."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>............"])
      ShowText([""])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Look into yourself once more."])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Understood, Master..."])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Since we've come to this point, I would also like to take this moment to do an evaluation meeting. You should listen well."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>At any rate Granberia, you have become utterly pathetic. As you are now, other lizards everywhere are much stronger than you."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>What has happened to your spirit is just as that burning lizard says. If there are no problems with your body or sword, then your problems lie within your heart."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Also, isn't there a power within you that you despise? To avoid that would also be averting your focus away from yourself."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Could you mean the power of the magical girl...?\nThat...that would be it..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>What are you mumbling on about, you idiot!\nYou shouldn't look away from your own power!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>No matter what form it takes, that is also a part of who you are. To deny that would be no different from denying yourself."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>B-but..."])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>If you think you're in a position where you can just pick and choose your powers... it would be best if you reconsidered."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Now go, Granberia.\nAnd don't forget to leave your tail behind like the fleeing lizard you are."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Farewell..."])
      ShowText([""])
      ErasePicture([5])
      Wait([30])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=27, @parameters=[2487])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=27, @parameters=[2487])"])
      Wait([30])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Granberia departs from the spot..."])
      PlayBGM(["RPG::BGM(@name=\"dungeon_maouzyou\", @volume=100, @pitch=100)"])
      ConditionalBranch([4, 171, 0])
        ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
        ShowText(["\\n<Miranda>............"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>She's gone, but I wonder if she'll be okay...?"])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>If she takes my words to heart, wouldn't it be funny if she actually embraced being a magical girl?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Th-that's terrible..."])
      ShowText([""])
      ShowTextAttributes(["salamander_fc1", 0, 0, 2])
      ShowText(["\\n<Salamander>Maybe it's what she needs to break her out of this gloom. Right now, she's dwelling too much on her failures."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Anyways, we have things we have to do too.\nCome on, let's keep moving!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The Monster Lord's throne room lies just before us now. Let's prepare ourselves and move onwards!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, we proceeded to the Monster Lord's throne room.\nThe time of the great decision was imminent..."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 335, 4, 13, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 334, 3, 15, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    CallCommonEvent([379])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>I don't normally enjoy cutting people down from behind... But that depends on the situation."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Eeek!"])
    ShowText([""])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>I don't normally enjoy cutting people down from behind... But that depends on the situation."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Eeek!"])
    ShowText([""])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    CallCommonEvent([379])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    CallCommonEvent([379])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])
